All item IDs are server IDs. Graphics are for client 854.
Total items: 10561
| otb id | name | img | lightinfo | minimap color | wiki | description |
|---|---|---|---|---|---|---|
| 9734 | animal cure | none | none | - | ||
| 9735 | a helmet | none | none | This was the helmet of the gladiator Morik. |
||
| 9736 | an armor | none | none | - | ||
| 9737 | an ghost charm | none | none | - | ||
| 9738 | an ghost charm | 2 | none | The ghost charm is pulsating with energy. |
||
| 9739 | an ghost charm | 2 | none | The ghost charm is pulsating with energy!. |
||
| 9740 | an ghost charm | 2 | none | The ghost charm is pulsating with energy!. |
||
| 9741 | a ghost residue | none | none | - | ||
| 9742 | a charged ghost charm | 5 | none | - | ||
| 9743 | a matrix crystal | none | none | It contains patterns to create weapons. |
||
| 9744 | a matrix crystal | none | none | It contains patterns to create food. |
||
| 9745 | a ramp | none | - | |||
| 9746 | a ramp | none | - | |||
| 9747 | a lit wall lamp | 5 | none | - | ||
| 9748 | a wall lamp | none | none | - | ||
| 9749 | a lit wall lamp | 5 | none | - | ||
| 9750 | a wall lamp | none | none | - | ||
| 9751 | a statue | none | - | |||
| 9752 | a statue | none | - | |||
| 9753 | a tree | none | - | |||
| 9754 | a tree | none | - | |||
| 9755 | a tree | none | - | |||
| 9756 | a tree | none | - | |||
| 9757 | a tree | none | - | |||
| 9758 | a tree | none | - |
If wiki links get '?action=raw' appended to them, there's "| itemid = NNNN" inside. This means we can map more directly to the data in the wiki, especially in the db dump. The item IDs are comma separated.
Item IDs are also on a dedicated page, too which shows how it's dynamically computed: by specifying `| includes= {Infobox Object}:itemid` inside a `DPL Table`.
A dump is on nas. It's a 60mb .xml.7z with one 200mb .xml inside with all pages, which should therefore be individually processed and categorized.